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ConsuME
At a Higher Level

Client: Classwork
Project: Senior Thesis




The Goal

Crafting an immersive, pop-up exhibition space in shopping centers that leverages visual and Augmented Reality experiences and environments to inform, inspire, and empower consumers to make more ethical decisions.





Visual Development

The final look has a sort of grunge/feel of being lived in. It is very collage-like and utilizes a mixed media approach. The source materials have a sense of nostalgia to them, specifically referencing the era in which American consumerism began.


ConsuME Brand






Layout

Sketches illustrating the development of the exhibition. Layout was planned with both the storytelling structure and physical presence in mind.


Promotion

Large and small scale prints of the visuals from the exhibition become the marketing materials that appear throughout the venue hosting the experience.





Inside the Exhibit



Full Documentation